(FPCore (a1 a2 th) :precision binary64 (+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))
(FPCore (a1 a2 th) :precision binary64 (+ (/ (* (cos th) (pow a1 2.0)) (sqrt 2.0)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))
double code(double a1, double a2, double th) {
return ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
}
double code(double a1, double a2, double th) {
return ((cos(th) * pow(a1, 2.0)) / sqrt(2.0)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / sqrt(2.0d0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0d0)) * (a2 * a2))
end function
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) * (a1 ** 2.0d0)) / sqrt(2.0d0)) + ((cos(th) / sqrt(2.0d0)) * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.sqrt(2.0)) * (a1 * a1)) + ((Math.cos(th) / Math.sqrt(2.0)) * (a2 * a2));
}
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) * Math.pow(a1, 2.0)) / Math.sqrt(2.0)) + ((Math.cos(th) / Math.sqrt(2.0)) * (a2 * a2));
}
def code(a1, a2, th): return ((math.cos(th) / math.sqrt(2.0)) * (a1 * a1)) + ((math.cos(th) / math.sqrt(2.0)) * (a2 * a2))
def code(a1, a2, th): return ((math.cos(th) * math.pow(a1, 2.0)) / math.sqrt(2.0)) + ((math.cos(th) / math.sqrt(2.0)) * (a2 * a2))
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a1 * a1)) + Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a2 * a2))) end
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) * (a1 ^ 2.0)) / sqrt(2.0)) + Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2)); end
function tmp = code(a1, a2, th) tmp = ((cos(th) * (a1 ^ 2.0)) / sqrt(2.0)) + ((cos(th) / sqrt(2.0)) * (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] * N[Power[a1, 2.0], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)
\frac{\cos th \cdot {a1}^{2}}{\sqrt{2}} + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)



Bits error versus a1



Bits error versus a2



Bits error versus th
Results
Initial program 0.5
Taylor expanded in th around inf 0.5
Final simplification0.5
herbie shell --seed 2022148
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))