(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
(FPCore (w0 M D h l d)
:precision binary64
(*
w0
(sqrt
(-
1.0
(*
(pow (* l (/ (* 2.0 d) (* M D))) -1.0)
(/ (/ (* M D) (* 2.0 d)) (/ 1.0 h)))))))double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow((l * ((2.0 * d) / (M * D))), -1.0) * (((M * D) / (2.0 * d)) / (1.0 / h)))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - (((l * ((2.0d0 * d_1) / (m * d))) ** (-1.0d0)) * (((m * d) / (2.0d0 * d_1)) / (1.0d0 / h)))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow((l * ((2.0 * d) / (M * D))), -1.0) * (((M * D) / (2.0 * d)) / (1.0 / h)))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow((l * ((2.0 * d) / (M * D))), -1.0) * (((M * D) / (2.0 * d)) / (1.0 / h)))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(l * Float64(Float64(2.0 * d) / Float64(M * D))) ^ -1.0) * Float64(Float64(Float64(M * D) / Float64(2.0 * d)) / Float64(1.0 / h)))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - (((l * ((2.0 * d) / (M * D))) ^ -1.0) * (((M * D) / (2.0 * d)) / (1.0 / h))))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(l * N[(N[(2.0 * d), $MachinePrecision] / N[(M * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] * N[(N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision] / N[(1.0 / h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
w0 \cdot \sqrt{1 - {\left(\ell \cdot \frac{2 \cdot d}{M \cdot D}\right)}^{-1} \cdot \frac{\frac{M \cdot D}{2 \cdot d}}{\frac{1}{h}}}



Bits error versus w0



Bits error versus M



Bits error versus D



Bits error versus h



Bits error versus l



Bits error versus d
Results
Initial program 13.7
Applied egg-rr13.4
Applied egg-rr8.3
Applied egg-rr8.3
Final simplification8.3
herbie shell --seed 2022146
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))