(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (- (fma x y (* z t)) (* c (+ (* c (* b i)) (* a i))))))
(t_2 (* (* c (+ a (* b c))) i)))
(if (<= t_2 -4.787282543748384e+280)
t_1
(if (<= t_2 2.9417127555116496e+258)
(* 2.0 (fma x y (- (* z t) (* i (* c (fma c b a))))))
t_1))))double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (fma(x, y, (z * t)) - (c * ((c * (b * i)) + (a * i))));
double t_2 = (c * (a + (b * c))) * i;
double tmp;
if (t_2 <= -4.787282543748384e+280) {
tmp = t_1;
} else if (t_2 <= 2.9417127555116496e+258) {
tmp = 2.0 * fma(x, y, ((z * t) - (i * (c * fma(c, b, a)))));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(fma(x, y, Float64(z * t)) - Float64(c * Float64(Float64(c * Float64(b * i)) + Float64(a * i))))) t_2 = Float64(Float64(c * Float64(a + Float64(b * c))) * i) tmp = 0.0 if (t_2 <= -4.787282543748384e+280) tmp = t_1; elseif (t_2 <= 2.9417127555116496e+258) tmp = Float64(2.0 * fma(x, y, Float64(Float64(z * t) - Float64(i * Float64(c * fma(c, b, a)))))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(c * N[(N[(c * N[(b * i), $MachinePrecision]), $MachinePrecision] + N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * i), $MachinePrecision]}, If[LessEqual[t$95$2, -4.787282543748384e+280], t$95$1, If[LessEqual[t$95$2, 2.9417127555116496e+258], N[(2.0 * N[(x * y + N[(N[(z * t), $MachinePrecision] - N[(i * N[(c * N[(c * b + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\begin{array}{l}
t_1 := 2 \cdot \left(\mathsf{fma}\left(x, y, z \cdot t\right) - c \cdot \left(c \cdot \left(b \cdot i\right) + a \cdot i\right)\right)\\
t_2 := \left(c \cdot \left(a + b \cdot c\right)\right) \cdot i\\
\mathbf{if}\;t_2 \leq -4.787282543748384 \cdot 10^{+280}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq 2.9417127555116496 \cdot 10^{+258}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(x, y, z \cdot t - i \cdot \left(c \cdot \mathsf{fma}\left(c, b, a\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus i
| Original | 6.3 |
|---|---|
| Target | 1.8 |
| Herbie | 1.7 |
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -4.7872825437483836e280 or 2.94171275551164959e258 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 47.2
Simplified47.1
Taylor expanded in c around 0 35.0
Simplified15.1
Taylor expanded in c around 0 10.5
if -4.7872825437483836e280 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 2.94171275551164959e258Initial program 0.4
Simplified0.4
Applied egg-rr0.4
Final simplification1.7
herbie shell --seed 2022145
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:herbie-target
(* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))