(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
(FPCore (a b c) :precision binary64 (/ (- c) (+ b (sqrt (fma a (* c -3.0) (* b b))))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
double code(double a, double b, double c) {
return -c / (b + sqrt(fma(a, (c * -3.0), (b * b))));
}
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function code(a, b, c) return Float64(Float64(-c) / Float64(b + sqrt(fma(a, Float64(c * -3.0), Float64(b * b))))) end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
code[a_, b_, c_] := N[((-c) / N[(b + N[Sqrt[N[(a * N[(c * -3.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\frac{-c}{b + \sqrt{\mathsf{fma}\left(a, c \cdot -3, b \cdot b\right)}}



Bits error versus a



Bits error versus b



Bits error versus c
Initial program 52.2
Simplified52.2
Applied flip--_binary6452.2
Applied associate-*l/_binary6452.2
Simplified0.5
Taylor expanded in a around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022137
(FPCore (a b c)
:name "Cubic critical, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))