(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (* normAngle normAngle) n0_i)))
(fma
1.0
(-
(* (* u t_0) 0.3333333333333333)
(* n0_i (fma 0.5 (pow (* u normAngle) 2.0) u)))
(fma n1_i u (fma 0.16666666666666666 (* t_0 (pow u 3.0)) n0_i)))))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (normAngle * normAngle) * n0_i;
return fmaf(1.0f, (((u * t_0) * 0.3333333333333333f) - (n0_i * fmaf(0.5f, powf((u * normAngle), 2.0f), u))), fmaf(n1_i, u, fmaf(0.16666666666666666f, (t_0 * powf(u, 3.0f)), n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(normAngle * normAngle) * n0_i) return fma(Float32(1.0), Float32(Float32(Float32(u * t_0) * Float32(0.3333333333333333)) - Float32(n0_i * fma(Float32(0.5), (Float32(u * normAngle) ^ Float32(2.0)), u))), fma(n1_i, u, fma(Float32(0.16666666666666666), Float32(t_0 * (u ^ Float32(3.0))), n0_i))) end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\begin{array}{l}
t_0 := \left(normAngle \cdot normAngle\right) \cdot n0_i\\
\mathsf{fma}\left(1, \left(u \cdot t_0\right) \cdot 0.3333333333333333 - n0_i \cdot \mathsf{fma}\left(0.5, {\left(u \cdot normAngle\right)}^{2}, u\right), \mathsf{fma}\left(n1_i, u, \mathsf{fma}\left(0.16666666666666666, t_0 \cdot {u}^{3}, n0_i\right)\right)\right)
\end{array}



Bits error versus normAngle



Bits error versus u



Bits error versus n0_i



Bits error versus n1_i
Initial program 0.9
Taylor expanded in normAngle around 0 0.8
Taylor expanded in normAngle around 0 0.6
Simplified0.5
Applied egg-rr0.5
Final simplification0.5
herbie shell --seed 2022134
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))