(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (fma (cos y) x (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
double code(double x, double y, double z) {
return fma(cos(y), x, (z * sin(y)));
}
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function code(x, y, z) return fma(cos(y), x, Float64(z * sin(y))) end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(\cos y, x, z \cdot \sin y\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Applied egg-rr0.3
Applied egg-rr0.4
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022134
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))