(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= i -1.052379155071738e+64)
(* 2.0 (- t_1 (+ (* (* i c) (* c b)) (* (* i c) a))))
(if (<= i 9.250348944498564e+30)
(* 2.0 (- t_1 (* c (fma (* i c) b (* i a)))))
(* 2.0 (fma 1.0 (fma x y (* z t)) (- (* i (* c (fma b c a))))))))))double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (i <= -1.052379155071738e+64) {
tmp = 2.0 * (t_1 - (((i * c) * (c * b)) + ((i * c) * a)));
} else if (i <= 9.250348944498564e+30) {
tmp = 2.0 * (t_1 - (c * fma((i * c), b, (i * a))));
} else {
tmp = 2.0 * fma(1.0, fma(x, y, (z * t)), -(i * (c * fma(b, c, a))));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (i <= -1.052379155071738e+64) tmp = Float64(2.0 * Float64(t_1 - Float64(Float64(Float64(i * c) * Float64(c * b)) + Float64(Float64(i * c) * a)))); elseif (i <= 9.250348944498564e+30) tmp = Float64(2.0 * Float64(t_1 - Float64(c * fma(Float64(i * c), b, Float64(i * a))))); else tmp = Float64(2.0 * fma(1.0, fma(x, y, Float64(z * t)), Float64(-Float64(i * Float64(c * fma(b, c, a)))))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[i, -1.052379155071738e+64], N[(2.0 * N[(t$95$1 - N[(N[(N[(i * c), $MachinePrecision] * N[(c * b), $MachinePrecision]), $MachinePrecision] + N[(N[(i * c), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[i, 9.250348944498564e+30], N[(2.0 * N[(t$95$1 - N[(c * N[(N[(i * c), $MachinePrecision] * b + N[(i * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(1.0 * N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + (-N[(i * N[(c * N[(b * c + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]), $MachinePrecision]]]]
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;i \leq -1.052379155071738 \cdot 10^{+64}:\\
\;\;\;\;2 \cdot \left(t_1 - \left(\left(i \cdot c\right) \cdot \left(c \cdot b\right) + \left(i \cdot c\right) \cdot a\right)\right)\\
\mathbf{elif}\;i \leq 9.250348944498564 \cdot 10^{+30}:\\
\;\;\;\;2 \cdot \left(t_1 - c \cdot \mathsf{fma}\left(i \cdot c, b, i \cdot a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(1, \mathsf{fma}\left(x, y, z \cdot t\right), -i \cdot \left(c \cdot \mathsf{fma}\left(b, c, a\right)\right)\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus i
| Original | 6.6 |
|---|---|
| Target | 1.9 |
| Herbie | 0.6 |
if i < -1.052379155071738e64Initial program 1.4
Taylor expanded in a around 0 23.9
Simplified14.3
Applied egg-rr2.0
if -1.052379155071738e64 < i < 9.250348944498564e30Initial program 9.2
Taylor expanded in a around 0 8.7
Simplified1.8
Taylor expanded in c around 0 1.6
Applied egg-rr0.4
if 9.250348944498564e30 < i Initial program 0.5
Applied egg-rr0.5
Final simplification0.6
herbie shell --seed 2022134
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:herbie-target
(* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))