Average Error: 0.1 → 0.1
Time: 3.7s
Precision: binary64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
\[\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right) \]
(FPCore (x y z)
 :precision binary64
 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
(FPCore (x y z) :precision binary64 (fma z (* z 3.0) (* x y)))
double code(double x, double y, double z) {
	return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
double code(double x, double y, double z) {
	return fma(z, (z * 3.0), (x * y));
}
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z))
end
function code(x, y, z)
	return fma(z, Float64(z * 3.0), Float64(x * y))
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(z * N[(z * 3.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x \]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right)} \]
  3. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(z, z \cdot 3, x \cdot y\right) \]

Reproduce

herbie shell --seed 2022134 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3.0 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))