(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (+ (fma (- (sin y)) z (cos y)) x))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
return fma(-sin(y), z, cos(y)) + x;
}
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function code(x, y, z) return Float64(fma(Float64(-sin(y)), z, cos(y)) + x) end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[((-N[Sin[y], $MachinePrecision]) * z + N[Cos[y], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\left(x + \cos y\right) - z \cdot \sin y
\mathsf{fma}\left(-\sin y, z, \cos y\right) + x



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded in x around 0 0.1
Simplified0.1
Applied egg-rr0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022133
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))