(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
(FPCore (x y z t a b) :precision binary64 (fma b (* a z) (fma a t (fma z y x))))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
double code(double x, double y, double z, double t, double a, double b) {
return fma(b, (a * z), fma(a, t, fma(z, y, x)));
}
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function code(x, y, z, t, a, b) return fma(b, Float64(a * z), fma(a, t, fma(z, y, x))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := N[(b * N[(a * z), $MachinePrecision] + N[(a * t + N[(z * y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\mathsf{fma}\left(b, a \cdot z, \mathsf{fma}\left(a, t, \mathsf{fma}\left(z, y, x\right)\right)\right)




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 2.0 |
|---|---|
| Target | 0.4 |
| Herbie | 2.0 |
Initial program 2.0
Applied egg-rr2.0
Final simplification2.0
herbie shell --seed 2022133
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:herbie-target
(if (< z -11820553527347888000.0) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 4.7589743188364287e-122) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))