(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (cbrt (- z a))))
(if (<= y -5.0433371292086095e-118)
(+ (/ y (/ (- z a) (- z t))) x)
(if (<= y 4.435070156250409e-230)
(+ x (/ (* y (- t z)) (- a z)))
(fma (/ y (pow t_1 2.0)) (/ (- z t) t_1) x)))))double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = cbrt((z - a));
double tmp;
if (y <= -5.0433371292086095e-118) {
tmp = (y / ((z - a) / (z - t))) + x;
} else if (y <= 4.435070156250409e-230) {
tmp = x + ((y * (t - z)) / (a - z));
} else {
tmp = fma((y / pow(t_1, 2.0)), ((z - t) / t_1), x);
}
return tmp;
}
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a)))) end
function code(x, y, z, t, a) t_1 = cbrt(Float64(z - a)) tmp = 0.0 if (y <= -5.0433371292086095e-118) tmp = Float64(Float64(y / Float64(Float64(z - a) / Float64(z - t))) + x); elseif (y <= 4.435070156250409e-230) tmp = Float64(x + Float64(Float64(y * Float64(t - z)) / Float64(a - z))); else tmp = fma(Float64(y / (t_1 ^ 2.0)), Float64(Float64(z - t) / t_1), x); end return tmp end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[Power[N[(z - a), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[y, -5.0433371292086095e-118], N[(N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 4.435070156250409e-230], N[(x + N[(N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(z - t), $MachinePrecision] / t$95$1), $MachinePrecision] + x), $MachinePrecision]]]]
x + y \cdot \frac{z - t}{z - a}
\begin{array}{l}
t_1 := \sqrt[3]{z - a}\\
\mathbf{if}\;y \leq -5.0433371292086095 \cdot 10^{-118}:\\
\;\;\;\;\frac{y}{\frac{z - a}{z - t}} + x\\
\mathbf{elif}\;y \leq 4.435070156250409 \cdot 10^{-230}:\\
\;\;\;\;x + \frac{y \cdot \left(t - z\right)}{a - z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{{t_1}^{2}}, \frac{z - t}{t_1}, x\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 1.2 |
if y < -5.04333712920860952e-118Initial program 0.7
Applied egg-rr0.6
Applied egg-rr0.7
Applied egg-rr0.6
if -5.04333712920860952e-118 < y < 4.4350701562504092e-230Initial program 2.7
Applied egg-rr0.2
if 4.4350701562504092e-230 < y Initial program 1.1
Applied egg-rr2.2
Final simplification1.2
herbie shell --seed 2022133
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))