(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
(FPCore (x y) :precision binary64 (- (+ (* 3.0 (* y (sqrt x))) (sqrt (* (/ 1.0 x) 0.1111111111111111))) (* 3.0 (sqrt x))))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
double code(double x, double y) {
return ((3.0 * (y * sqrt(x))) + sqrt(((1.0 / x) * 0.1111111111111111))) - (3.0 * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((3.0d0 * (y * sqrt(x))) + sqrt(((1.0d0 / x) * 0.1111111111111111d0))) - (3.0d0 * sqrt(x))
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
public static double code(double x, double y) {
return ((3.0 * (y * Math.sqrt(x))) + Math.sqrt(((1.0 / x) * 0.1111111111111111))) - (3.0 * Math.sqrt(x));
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
def code(x, y): return ((3.0 * (y * math.sqrt(x))) + math.sqrt(((1.0 / x) * 0.1111111111111111))) - (3.0 * math.sqrt(x))
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function code(x, y) return Float64(Float64(Float64(3.0 * Float64(y * sqrt(x))) + sqrt(Float64(Float64(1.0 / x) * 0.1111111111111111))) - Float64(3.0 * sqrt(x))) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
function tmp = code(x, y) tmp = ((3.0 * (y * sqrt(x))) + sqrt(((1.0 / x) * 0.1111111111111111))) - (3.0 * sqrt(x)); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(1.0 / x), $MachinePrecision] * 0.1111111111111111), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\left(3 \cdot \left(y \cdot \sqrt{x}\right) + \sqrt{\frac{1}{x} \cdot 0.1111111111111111}\right) - 3 \cdot \sqrt{x}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.3 |
Initial program 0.4
Taylor expanded in y around 0 0.4
Applied egg-rr0.3
Final simplification0.3
herbie shell --seed 2022133
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))