(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
(FPCore (a b c) :precision binary64 (/ (* c -2.0) (+ b (sqrt (fma a (* c -4.0) (* b b))))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
double code(double a, double b, double c) {
return (c * -2.0) / (b + sqrt(fma(a, (c * -4.0), (b * b))));
}
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function code(a, b, c) return Float64(Float64(c * -2.0) / Float64(b + sqrt(fma(a, Float64(c * -4.0), Float64(b * b))))) end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
code[a_, b_, c_] := N[(N[(c * -2.0), $MachinePrecision] / N[(b + N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\frac{c \cdot -2}{b + \sqrt{\mathsf{fma}\left(a, c \cdot -4, b \cdot b\right)}}



Bits error versus a



Bits error versus b



Bits error versus c
Initial program 28.6
Simplified28.6
Applied flip--_binary6428.6
Applied associate-*l/_binary6428.6
Simplified0.4
Taylor expanded in c around 0 0.3
Applied *-un-lft-identity_binary640.3
Applied associate-/r*_binary640.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2022131
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))