(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* y z)))) (t_1 (- (* y (* x z)))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 1.0463474943731297e+308) t_0 t_1))))double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
double code(double x, double y, double z) {
double t_0 = x * (1.0 - (y * z));
double t_1 = -(y * (x * z));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= 1.0463474943731297e+308) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - (y * z));
double t_1 = -(y * (x * z));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= 1.0463474943731297e+308) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): return x * (1.0 - (y * z))
def code(x, y, z): t_0 = x * (1.0 - (y * z)) t_1 = -(y * (x * z)) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= 1.0463474943731297e+308: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(y * z))) t_1 = Float64(-Float64(y * Float64(x * z))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= 1.0463474943731297e+308) tmp = t_0; else tmp = t_1; end return tmp end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - (y * z)); t_1 = -(y * (x * z)); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= 1.0463474943731297e+308) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, 1.0463474943731297e+308], t$95$0, t$95$1]]]]
x \cdot \left(1 - y \cdot z\right)
\begin{array}{l}
t_0 := x \cdot \left(1 - y \cdot z\right)\\
t_1 := -y \cdot \left(x \cdot z\right)\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 1.0463474943731297 \cdot 10^{+308}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}



Bits error versus x



Bits error versus y



Bits error versus z
Results
if (*.f64 x (-.f64 1 (*.f64 y z))) < -inf.0 or 1.04634749437312969e308 < (*.f64 x (-.f64 1 (*.f64 y z))) Initial program 63.7
Taylor expanded in y around inf 0.6
Simplified0.6
if -inf.0 < (*.f64 x (-.f64 1 (*.f64 y z))) < 1.04634749437312969e308Initial program 0.1
Final simplification0.1
herbie shell --seed 2022131
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))