Average Error: 0.0 → 0.0
Time: 2.0s
Precision: binary64
\[x \cdot y + \left(x - 1\right) \cdot z \]
\[\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right) \]
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
(FPCore (x y z) :precision binary64 (fma x y (* (- x 1.0) z)))
double code(double x, double y, double z) {
	return (x * y) + ((x - 1.0) * z);
}
double code(double x, double y, double z) {
	return fma(x, y, ((x - 1.0) * z));
}
function code(x, y, z)
	return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z))
end
function code(x, y, z)
	return fma(x, y, Float64(Float64(x - 1.0) * z))
end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(x * y + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.0

    \[x \cdot y + \left(x - 1\right) \cdot z \]
  2. Applied fma-def_binary640.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)} \]
  3. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right) \]

Reproduce

herbie shell --seed 2022131 
(FPCore (x y z)
  :name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
  :precision binary64
  (+ (* x y) (* (- x 1.0) z)))