Average Error: 9.1 → 0.1
Time: 2.9s
Precision: binary64
\[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
\[\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
double code(double x, double y) {
	return ((x / y) + 1.0) * (x / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x / y) + 1.0d0) * (x / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
public static double code(double x, double y) {
	return ((x / y) + 1.0) * (x / (x + 1.0));
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
def code(x, y):
	return ((x / y) + 1.0) * (x / (x + 1.0))
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function code(x, y)
	return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
function tmp = code(x, y)
	tmp = ((x / y) + 1.0) * (x / (x + 1.0));
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original9.1
Target0.1
Herbie0.1
\[\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1} \]

Derivation

  1. Initial program 9.1

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Simplified9.1

    \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(x, \frac{x}{y}, x\right)}{x + 1}} \]
  3. Applied fma-udef_binary649.1

    \[\leadsto \frac{\color{blue}{x \cdot \frac{x}{y} + x}}{x + 1} \]
  4. Taylor expanded in y around 0 13.8

    \[\leadsto \color{blue}{\frac{{x}^{2}}{\left(1 + x\right) \cdot y} + \frac{x}{1 + x}} \]
  5. Simplified0.1

    \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
  6. Final simplification0.1

    \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1} \]

Reproduce

herbie shell --seed 2022131 
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))

  (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))