(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
(FPCore (x) :precision binary64 (/ (fma -6.0 x 6.0) (- (fma 4.0 (sqrt x) (+ x 1.0)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
double code(double x) {
return fma(-6.0, x, 6.0) / -fma(4.0, sqrt(x), (x + 1.0));
}
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function code(x) return Float64(fma(-6.0, x, 6.0) / Float64(-fma(4.0, sqrt(x), Float64(x + 1.0)))) end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_] := N[(N[(-6.0 * x + 6.0), $MachinePrecision] / (-N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision])), $MachinePrecision]
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\frac{\mathsf{fma}\left(-6, x, 6\right)}{-\mathsf{fma}\left(4, \sqrt{x}, x + 1\right)}




Bits error versus x
| Original | 0.2 |
|---|---|
| Target | 0.1 |
| Herbie | 0.2 |
Initial program 0.2
Simplified0.2
Applied add-cube-cbrt_binary641.5
Applied frac-2neg_binary641.5
Simplified0.2
Final simplification0.2
herbie shell --seed 2022131
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:herbie-target
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))