(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
(FPCore (x y z t a) :precision binary64 (/ (fma x y (- (* t z))) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
double code(double x, double y, double z, double t, double a) {
return fma(x, y, -(t * z)) / a;
}
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function code(x, y, z, t, a) return Float64(fma(x, y, Float64(-Float64(t * z))) / a) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(x * y + (-N[(t * z), $MachinePrecision])), $MachinePrecision] / a), $MachinePrecision]
\frac{x \cdot y - z \cdot t}{a}
\frac{\mathsf{fma}\left(x, y, -t \cdot z\right)}{a}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 7.6 |
|---|---|
| Target | 6.3 |
| Herbie | 7.6 |
Initial program 7.6
Applied fma-neg_binary647.6
Simplified7.6
Final simplification7.6
herbie shell --seed 2022131
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))