(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
(FPCore (x y z t a) :precision binary64 (fma 120.0 a (* 60.0 (- (/ x (- z t)) (/ y (- z t))))))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
double code(double x, double y, double z, double t, double a) {
return fma(120.0, a, (60.0 * ((x / (z - t)) - (y / (z - t)))));
}
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function code(x, y, z, t, a) return fma(120.0, a, Float64(60.0 * Float64(Float64(x / Float64(z - t)) - Float64(y / Float64(z - t))))) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(120.0 * a + N[(60.0 * N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\mathsf{fma}\left(120, a, 60 \cdot \left(\frac{x}{z - t} - \frac{y}{z - t}\right)\right)




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
Taylor expanded in x around 0 0.1
Taylor expanded in a around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022131
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))