(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t) :precision binary64 (fma y (* 4.0 (- t (* z z))) (* x x)))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
return fma(y, (4.0 * (t - (z * z))), (x * x));
}
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function code(x, y, z, t) return fma(y, Float64(4.0 * Float64(t - Float64(z * z))), Float64(x * x)) end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(y * N[(4.0 * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(y, 4 \cdot \left(t - z \cdot z\right), x \cdot x\right)




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.0 |
|---|---|
| Target | 6.0 |
| Herbie | 6.0 |
Initial program 6.0
Simplified6.0
Final simplification6.0
herbie shell --seed 2022131
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))