(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ 1.0 y)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ 1.0 z)) (sqrt z))))
(/ 1.0 (+ (sqrt (+ 1.0 t)) (sqrt t)))))double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((1.0 + x)) + sqrt(x))) + (1.0 / (sqrt((1.0 + y)) + sqrt(y)))) + (1.0 / (sqrt((1.0 + z)) + sqrt(z)))) + (1.0 / (sqrt((1.0 + t)) + sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))) + (1.0d0 / (sqrt((1.0d0 + y)) + sqrt(y)))) + (1.0d0 / (sqrt((1.0d0 + z)) + sqrt(z)))) + (1.0d0 / (sqrt((1.0d0 + t)) + sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((1.0 + y)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((1.0 + z)) + Math.sqrt(z)))) + (1.0 / (Math.sqrt((1.0 + t)) + Math.sqrt(t)));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
def code(x, y, z, t): return (((1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))) + (1.0 / (math.sqrt((1.0 + y)) + math.sqrt(y)))) + (1.0 / (math.sqrt((1.0 + z)) + math.sqrt(z)))) + (1.0 / (math.sqrt((1.0 + t)) + math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(1.0 + y)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(1.0 + z)) + sqrt(z)))) + Float64(1.0 / Float64(sqrt(Float64(1.0 + t)) + sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((1.0 + x)) + sqrt(x))) + (1.0 / (sqrt((1.0 + y)) + sqrt(y)))) + (1.0 / (sqrt((1.0 + z)) + sqrt(z)))) + (1.0 / (sqrt((1.0 + t)) + sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\left(\left(\frac{1}{\sqrt{1 + x} + \sqrt{x}} + \frac{1}{\sqrt{1 + y} + \sqrt{y}}\right) + \frac{1}{\sqrt{1 + z} + \sqrt{z}}\right) + \frac{1}{\sqrt{1 + t} + \sqrt{t}}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.1 |
Initial program 5.4
Applied flip--_binary645.3
Simplified2.5
Simplified2.5
Applied flip--_binary642.4
Simplified1.3
Simplified1.3
Applied flip--_binary641.2
Simplified0.4
Simplified0.4
Applied flip--_binary640.4
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022131
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:herbie-target
(+ (+ (+ (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))) (/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y)))) (/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z)))) (- (sqrt (+ t 1.0)) (sqrt t)))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))