Average Error: 0.0 → 0.0
Time: 2.9s
Precision: binary64
\[x \cdot y - z \cdot t \]
\[\mathsf{fma}\left(x, y, -z \cdot t\right) \]
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
(FPCore (x y z t) :precision binary64 (fma x y (- (* z t))))
double code(double x, double y, double z, double t) {
	return (x * y) - (z * t);
}
double code(double x, double y, double z, double t) {
	return fma(x, y, -(z * t));
}
function code(x, y, z, t)
	return Float64(Float64(x * y) - Float64(z * t))
end
function code(x, y, z, t)
	return fma(x, y, Float64(-Float64(z * t)))
end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(x * y + (-N[(z * t), $MachinePrecision])), $MachinePrecision]
x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Derivation

  1. Initial program 0.0

    \[x \cdot y - z \cdot t \]
  2. Applied fma-neg_binary640.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, -z \cdot t\right)} \]
  3. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(x, y, -z \cdot t\right) \]

Reproduce

herbie shell --seed 2022131 
(FPCore (x y z t)
  :name "Linear.V3:cross from linear-1.19.1.3"
  :precision binary64
  (- (* x y) (* z t)))