(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
(FPCore (x y) :precision binary64 (/ (* (sin y) (cosh x)) y))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
double code(double x, double y) {
return (sin(y) * cosh(x)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (sin(y) * cosh(x)) / y
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
public static double code(double x, double y) {
return (Math.sin(y) * Math.cosh(x)) / y;
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
def code(x, y): return (math.sin(y) * math.cosh(x)) / y
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function code(x, y) return Float64(Float64(sin(y) * cosh(x)) / y) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
function tmp = code(x, y) tmp = (sin(y) * cosh(x)) / y; end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(N[Sin[y], $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\cosh x \cdot \frac{\sin y}{y}
\frac{\sin y \cdot \cosh x}{y}




Bits error versus x




Bits error versus y
Results
| Original | 0.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.2
Applied associate-*r/_binary640.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2022131
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))