(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z) :precision binary64 (fma 4.0 (/ (- x z) y) 4.0))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
double code(double x, double y, double z) {
return fma(4.0, ((x - z) / y), 4.0);
}
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function code(x, y, z) return fma(4.0, Float64(Float64(x - z) / y), 4.0) end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + 4.0), $MachinePrecision]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.2
Taylor expanded in y around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022131
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))