(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
(FPCore (v) :precision binary64 (fabs (* (* (/ (sqrt 2.0) 4.0) (- 1.0 (* v v))) (sqrt (fma (* v v) -3.0 1.0)))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
double code(double v) {
return fabs((((sqrt(2.0) / 4.0) * (1.0 - (v * v))) * sqrt(fma((v * v), -3.0, 1.0))));
}
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function code(v) return abs(Float64(Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 - Float64(v * v))) * sqrt(fma(Float64(v * v), -3.0, 1.0)))) end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[v_] := N[Abs[N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(N[(v * v), $MachinePrecision] * -3.0 + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\left|\left(\frac{\sqrt{2}}{4} \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{\mathsf{fma}\left(v \cdot v, -3, 1\right)}\right|



Bits error versus v
Initial program 0.0
Simplified0.0
Applied egg-rr0.0
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022131
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))