Average Error: 3.7 → 1.6
Time: 9.0s
Precision: binary64
\[\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y} \]
\[\left(x - \frac{y}{z \cdot 3}\right) + \frac{\sqrt[3]{t} \cdot \sqrt[3]{t}}{z \cdot 3} \cdot \frac{\sqrt[3]{t}}{y} \]
(FPCore (x y z t)
 :precision binary64
 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
(FPCore (x y z t)
 :precision binary64
 (+
  (- x (/ y (* z 3.0)))
  (* (/ (* (cbrt t) (cbrt t)) (* z 3.0)) (/ (cbrt t) y))))
double code(double x, double y, double z, double t) {
	return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
double code(double x, double y, double z, double t) {
	return (x - (y / (z * 3.0))) + (((cbrt(t) * cbrt(t)) / (z * 3.0)) * (cbrt(t) / y));
}
public static double code(double x, double y, double z, double t) {
	return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
public static double code(double x, double y, double z, double t) {
	return (x - (y / (z * 3.0))) + (((Math.cbrt(t) * Math.cbrt(t)) / (z * 3.0)) * (Math.cbrt(t) / y));
}
function code(x, y, z, t)
	return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y)))
end
function code(x, y, z, t)
	return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(Float64(Float64(cbrt(t) * cbrt(t)) / Float64(z * 3.0)) * Float64(cbrt(t) / y)))
end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[Power[t, 1/3], $MachinePrecision] * N[Power[t, 1/3], $MachinePrecision]), $MachinePrecision] / N[(z * 3.0), $MachinePrecision]), $MachinePrecision] * N[(N[Power[t, 1/3], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\left(x - \frac{y}{z \cdot 3}\right) + \frac{\sqrt[3]{t} \cdot \sqrt[3]{t}}{z \cdot 3} \cdot \frac{\sqrt[3]{t}}{y}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original3.7
Target1.8
Herbie1.6
\[\left(x - \frac{y}{z \cdot 3}\right) + \frac{\frac{t}{z \cdot 3}}{y} \]

Derivation

  1. Initial program 3.7

    \[\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y} \]
  2. Applied add-cube-cbrt_binary643.9

    \[\leadsto \left(x - \frac{y}{z \cdot 3}\right) + \frac{\color{blue}{\left(\sqrt[3]{t} \cdot \sqrt[3]{t}\right) \cdot \sqrt[3]{t}}}{\left(z \cdot 3\right) \cdot y} \]
  3. Applied times-frac_binary641.6

    \[\leadsto \left(x - \frac{y}{z \cdot 3}\right) + \color{blue}{\frac{\sqrt[3]{t} \cdot \sqrt[3]{t}}{z \cdot 3} \cdot \frac{\sqrt[3]{t}}{y}} \]
  4. Final simplification1.6

    \[\leadsto \left(x - \frac{y}{z \cdot 3}\right) + \frac{\sqrt[3]{t} \cdot \sqrt[3]{t}}{z \cdot 3} \cdot \frac{\sqrt[3]{t}}{y} \]

Reproduce

herbie shell --seed 2022130 
(FPCore (x y z t)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, H"
  :precision binary64

  :herbie-target
  (+ (- x (/ y (* z 3.0))) (/ (/ t (* z 3.0)) y))

  (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))