(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (<= t_1 (- INFINITY))
(+ (* t (/ (- y z) (- a z))) x)
(if (<= t_1 3.767125883354322e+304)
(- (+ x (/ (* y t) (- a z))) (/ (* z t) (- a z)))
(+ x (* t (- (/ 1.0 (/ (- a z) y)) (/ z (- a z)))))))))double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (t * ((y - z) / (a - z))) + x;
} else if (t_1 <= 3.767125883354322e+304) {
tmp = (x + ((y * t) / (a - z))) - ((z * t) / (a - z));
} else {
tmp = x + (t * ((1.0 / ((a - z) / y)) - (z / (a - z))));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (t * ((y - z) / (a - z))) + x;
} else if (t_1 <= 3.767125883354322e+304) {
tmp = (x + ((y * t) / (a - z))) - ((z * t) / (a - z));
} else {
tmp = x + (t * ((1.0 / ((a - z) / y)) - (z / (a - z))));
}
return tmp;
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
def code(x, y, z, t, a): t_1 = ((y - z) * t) / (a - z) tmp = 0 if t_1 <= -math.inf: tmp = (t * ((y - z) / (a - z))) + x elif t_1 <= 3.767125883354322e+304: tmp = (x + ((y * t) / (a - z))) - ((z * t) / (a - z)) else: tmp = x + (t * ((1.0 / ((a - z) / y)) - (z / (a - z)))) return tmp
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - z) * t) / Float64(a - z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(t * Float64(Float64(y - z) / Float64(a - z))) + x); elseif (t_1 <= 3.767125883354322e+304) tmp = Float64(Float64(x + Float64(Float64(y * t) / Float64(a - z))) - Float64(Float64(z * t) / Float64(a - z))); else tmp = Float64(x + Float64(t * Float64(Float64(1.0 / Float64(Float64(a - z) / y)) - Float64(z / Float64(a - z))))); end return tmp end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - z) * t) / (a - z); tmp = 0.0; if (t_1 <= -Inf) tmp = (t * ((y - z) / (a - z))) + x; elseif (t_1 <= 3.767125883354322e+304) tmp = (x + ((y * t) / (a - z))) - ((z * t) / (a - z)); else tmp = x + (t * ((1.0 / ((a - z) / y)) - (z / (a - z)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(t * N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 3.767125883354322e+304], N[(N[(x + N[(N[(y * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(t * N[(N[(1.0 / N[(N[(a - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
x + \frac{\left(y - z\right) \cdot t}{a - z}
\begin{array}{l}
t_1 := \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;t \cdot \frac{y - z}{a - z} + x\\
\mathbf{elif}\;t_1 \leq 3.767125883354322 \cdot 10^{+304}:\\
\;\;\;\;\left(x + \frac{y \cdot t}{a - z}\right) - \frac{z \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;x + t \cdot \left(\frac{1}{\frac{a - z}{y}} - \frac{z}{a - z}\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.6 |
|---|---|
| Target | 0.6 |
| Herbie | 0.3 |
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0Initial program 64.0
Simplified0.1
Applied fma-udef_binary640.1
Simplified0.1
Applied sub-div_binary640.1
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 3.7671258833543218e304Initial program 0.3
Simplified3.6
Taylor expanded in y around 0 0.3
if 3.7671258833543218e304 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 63.1
Simplified0.4
Applied fma-udef_binary640.4
Simplified0.1
Applied clear-num_binary640.1
Final simplification0.3
herbie shell --seed 2022130
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))