(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
(FPCore (a b) :precision binary64 (+ (pow a 4.0) (+ -1.0 (fma (* b b) (fma 2.0 (* a a) 4.0) (pow b 4.0)))))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
double code(double a, double b) {
return pow(a, 4.0) + (-1.0 + fma((b * b), fma(2.0, (a * a), 4.0), pow(b, 4.0)));
}
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function code(a, b) return Float64((a ^ 4.0) + Float64(-1.0 + fma(Float64(b * b), fma(2.0, Float64(a * a), 4.0), (b ^ 4.0)))) end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
code[a_, b_] := N[(N[Power[a, 4.0], $MachinePrecision] + N[(-1.0 + N[(N[(b * b), $MachinePrecision] * N[(2.0 * N[(a * a), $MachinePrecision] + 4.0), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
{a}^{4} + \left(-1 + \mathsf{fma}\left(b \cdot b, \mathsf{fma}\left(2, a \cdot a, 4\right), {b}^{4}\right)\right)



Bits error versus a



Bits error versus b
Initial program 0.2
Simplified0.0
Taylor expanded in a around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022130
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))