\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(0.16666666666666666 \cdot n1_i + n0_i \cdot 0.3333333333333333\right)\right) + \mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(*
u
(*
(* normAngle normAngle)
(+ (* 0.16666666666666666 n1_i) (* n0_i 0.3333333333333333))))
(fma u (- n1_i n0_i) n0_i)))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * ((normAngle * normAngle) * ((0.16666666666666666f * n1_i) + (n0_i * 0.3333333333333333f)))) + fmaf(u, (n1_i - n0_i), n0_i);
}



Bits error versus normAngle



Bits error versus u



Bits error versus n0_i



Bits error versus n1_i
Initial program 0.9
Taylor expanded in normAngle around 0 0.3
Simplified0.3
Taylor expanded in u around 0 0.4
Simplified0.3
Taylor expanded in n0_i around 0 0.4
Simplified0.3
Final simplification0.3
herbie shell --seed 2022130
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))