(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.3241705954333267e+303) (- (* x x) (* (* y 4.0) (- (* z z) t))) (- (* x x) (* (* (* y 4.0) (+ z (sqrt t))) (- z (sqrt t))))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.3241705954333267e+303) {
tmp = (x * x) - ((y * 4.0) * ((z * z) - t));
} else {
tmp = (x * x) - (((y * 4.0) * (z + sqrt(t))) * (z - sqrt(t)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1.3241705954333267d+303) then
tmp = (x * x) - ((y * 4.0d0) * ((z * z) - t))
else
tmp = (x * x) - (((y * 4.0d0) * (z + sqrt(t))) * (z - sqrt(t)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.3241705954333267e+303) {
tmp = (x * x) - ((y * 4.0) * ((z * z) - t));
} else {
tmp = (x * x) - (((y * 4.0) * (z + Math.sqrt(t))) * (z - Math.sqrt(t)));
}
return tmp;
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
def code(x, y, z, t): tmp = 0 if (z * z) <= 1.3241705954333267e+303: tmp = (x * x) - ((y * 4.0) * ((z * z) - t)) else: tmp = (x * x) - (((y * 4.0) * (z + math.sqrt(t))) * (z - math.sqrt(t))) return tmp
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1.3241705954333267e+303) tmp = Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))); else tmp = Float64(Float64(x * x) - Float64(Float64(Float64(y * 4.0) * Float64(z + sqrt(t))) * Float64(z - sqrt(t)))); end return tmp end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1.3241705954333267e+303) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); else tmp = (x * x) - (((y * 4.0) * (z + sqrt(t))) * (z - sqrt(t))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.3241705954333267e+303], N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(N[(y * 4.0), $MachinePrecision] * N[(z + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(z - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.3241705954333267 \cdot 10^{+303}:\\
\;\;\;\;x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.2 |
if (*.f64 z z) < 1.32417059543332672e303Initial program 0.1
if 1.32417059543332672e303 < (*.f64 z z) Initial program 62.3
Applied add-sqr-sqrt_binary6463.0
Applied difference-of-squares_binary6463.0
Applied associate-*r*_binary6432.1
Final simplification3.2
herbie shell --seed 2022129
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))