(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
(FPCore (e v) :precision binary64 (* e (* (/ 1.0 (fma e (cos v) 1.0)) (sin v))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
double code(double e, double v) {
return e * ((1.0 / fma(e, cos(v), 1.0)) * sin(v));
}
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function code(e, v) return Float64(e * Float64(Float64(1.0 / fma(e, cos(v), 1.0)) * sin(v))) end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[e_, v_] := N[(e * N[(N[(1.0 / N[(e * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
e \cdot \left(\frac{1}{\mathsf{fma}\left(e, \cos v, 1\right)} \cdot \sin v\right)



Bits error versus e



Bits error versus v
Initial program 0.1
Simplified0.1
Applied associate-/l*_binary640.3
Applied associate-/r/_binary640.1
Applied div-inv_binary640.1
Applied associate-*l*_binary640.1
Final simplification0.1
herbie shell --seed 2022129
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))