1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\mathsf{fma}\left(4, \frac{x}{y}, 4\right) - 4 \cdot \frac{z}{y}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z) :precision binary64 (- (fma 4.0 (/ x y) 4.0) (* 4.0 (/ z y))))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
double code(double x, double y, double z) {
return fma(4.0, (x / y), 4.0) - (4.0 * (z / y));
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.2
Taylor expanded in y around 0 0.0
Taylor expanded in x around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022125
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))