\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(x, z\right)
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
(FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) (hypot x z)))
double code(double x, double y, double z) {
return sqrt((((x * x) + (y * y)) + (z * z)) / 3.0);
}
double code(double x, double y, double z) {
return sqrt(0.3333333333333333) * hypot(x, z);
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 35.3 |
|---|---|
| Target | 19.0 |
| Herbie | 0.9 |
Initial program 35.3
Simplified35.3
Taylor expanded in y around 0 35.7
Simplified0.9
Final simplification0.9
herbie shell --seed 2022088
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))