\left(x \cdot y - z \cdot y\right) \cdot t
\begin{array}{l}
\mathbf{if}\;\begin{array}{l}
t_1 := x \cdot y - y \cdot z\\
t_1 \leq -2.1823359454349023 \cdot 10^{+265} \lor \neg \left(t_1 \leq 2.1350391858894197 \cdot 10^{+306}\right)
\end{array}:\\
\;\;\;\;\left(x - z\right) \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(y \cdot \left(x - z\right)\right)\\
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
(FPCore (x y z t)
:precision binary64
(if (let* ((t_1 (- (* x y) (* y z))))
(or (<= t_1 -2.1823359454349023e+265)
(not (<= t_1 2.1350391858894197e+306))))
(* (- x z) (* y t))
(* t (* y (- x z)))))double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (y * z);
double tmp;
if ((t_1 <= -2.1823359454349023e+265) || !(t_1 <= 2.1350391858894197e+306)) {
tmp = (x - z) * (y * t);
} else {
tmp = t * (y * (x - z));
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.3 |
|---|---|
| Target | 2.5 |
| Herbie | 1.1 |
if (-.f64 (*.f64 x y) (*.f64 z y)) < -2.1823359454349023e265 or 2.13503918588941969e306 < (-.f64 (*.f64 x y) (*.f64 z y)) Initial program 21.9
Simplified0.1
Taylor expanded in y around inf 0.1
if -2.1823359454349023e265 < (-.f64 (*.f64 x y) (*.f64 z y)) < 2.13503918588941969e306Initial program 1.4
Simplified6.4
Taylor expanded in y around 0 6.9
Simplified1.4
Final simplification1.1
herbie shell --seed 2022088
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t)))
(* (- (* x y) (* z y)) t))