\frac{x \cdot y - z \cdot t}{a}
\frac{\mathsf{fma}\left(x, y, -z \cdot t\right)}{a}
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
(FPCore (x y z t a) :precision binary64 (/ (fma x y (- (* z t))) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
double code(double x, double y, double z, double t, double a) {
return fma(x, y, -(z * t)) / a;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 7.3 |
|---|---|
| Target | 6.0 |
| Herbie | 7.3 |
Initial program 7.3
Applied fma-neg_binary647.3
Final simplification7.3
herbie shell --seed 2022088
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))