\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\sqrt{r} \cdot \left(\left(2 \cdot \left(s \cdot \pi\right)\right) \cdot \sqrt{r}\right)} + \frac{0.75 \cdot e^{\frac{-r}{s \cdot 3}}}{\left(\pi \cdot 6\right) \cdot \left(r \cdot s\right)}
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (sqrt r) (* (* 2.0 (* s PI)) (sqrt r)))) (/ (* 0.75 (exp (/ (- r) (* s 3.0)))) (* (* PI 6.0) (* r s)))))
float code(float s, float r) {
return ((0.25f * expf(-r / s)) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf(-r / (3.0f * s))) / (((6.0f * ((float) M_PI)) * s) * r));
}
float code(float s, float r) {
return ((0.25f * expf(-r / s)) / (sqrtf(r) * ((2.0f * (s * ((float) M_PI))) * sqrtf(r)))) + ((0.75f * expf(-r / (s * 3.0f))) / ((((float) M_PI) * 6.0f) * (r * s)));
}



Bits error versus s



Bits error versus r
Results
Initial program 0.1
Applied associate-*l*_binary320.1
Applied add-exp-log_binary320.2
Applied add-sqr-sqrt_binary320.2
Applied associate-*r*_binary320.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2022082
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))