1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
1 - \frac{1}{\left(y - z\right) \cdot \left(\frac{1}{x} \cdot \left(y - t\right)\right)}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
(FPCore (x y z t) :precision binary64 (- 1.0 (/ 1.0 (* (- y z) (* (/ 1.0 x) (- y t))))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
double code(double x, double y, double z, double t) {
return 1.0 - (1.0 / ((y - z) * ((1.0 / x) * (y - t))));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
Applied clear-num_binary640.6
Simplified1.1
Applied div-inv_binary641.1
Simplified1.0
Final simplification1.0
herbie shell --seed 2022081
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))