\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\begin{array}{l}
t_1 := \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)\\
t_1 \cdot t_1
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
(FPCore (x y z t) :precision binary64 (let* ((t_1 (hypot (/ z t) (/ x y)))) (* t_1 t_1)))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
double code(double x, double y, double z, double t) {
double t_1 = hypot((z / t), (x / y));
return t_1 * t_1;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.0 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 33.0
Simplified28.7
Applied add-sqr-sqrt_binary6428.8
Simplified28.7
Simplified0.4
Final simplification0.4
herbie shell --seed 2022081
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))