\left(x \cdot y - z \cdot y\right) \cdot t
\begin{array}{l}
t_1 := x \cdot y - y \cdot z\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot t\right) - y \cdot \left(z \cdot t\right)\\
\mathbf{elif}\;t_1 \leq 2.4844802676307613 \cdot 10^{+153}:\\
\;\;\;\;t \cdot \left(y \cdot \left(x - z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x - z\right) \cdot \left(y \cdot t\right)\\
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x y) (* y z))))
(if (<= t_1 (- INFINITY))
(- (* y (* x t)) (* y (* z t)))
(if (<= t_1 2.4844802676307613e+153)
(* t (* y (- x z)))
(* (- x z) (* y t))))))double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (y * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y * (x * t)) - (y * (z * t));
} else if (t_1 <= 2.4844802676307613e+153) {
tmp = t * (y * (x - z));
} else {
tmp = (x - z) * (y * t);
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 7.0 |
|---|---|
| Target | 3.6 |
| Herbie | 1.6 |
if (-.f64 (*.f64 x y) (*.f64 z y)) < -inf.0Initial program 64.0
Taylor expanded in x around 0 0.2
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z y)) < 2.48448026763076128e153Initial program 1.6
Taylor expanded in x around 0 8.5
Simplified1.6
if 2.48448026763076128e153 < (-.f64 (*.f64 x y) (*.f64 z y)) Initial program 21.2
Taylor expanded in y around inf 1.7
Final simplification1.6
herbie shell --seed 2022081
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t)))
(* (- (* x y) (* z y)) t))