Average Error: 9.2 → 0.1
Time: 3.2s
Precision: binary64
\[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
\[\frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right) \]
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right)
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ 1.0 (/ x y))))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
double code(double x, double y) {
	return (x / (x + 1.0)) * (1.0 + (x / y));
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original9.2
Target0.1
Herbie0.1
\[\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1} \]

Derivation

  1. Initial program 9.2

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Applied associate-/l*_binary640.1

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  3. Applied associate-/r/_binary640.1

    \[\leadsto \color{blue}{\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)} \]
  4. Final simplification0.1

    \[\leadsto \frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right) \]

Reproduce

herbie shell --seed 2022076 
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))

  (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))