x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right) + \mathsf{fma}\left(-z, y \cdot 4, z \cdot \left(y \cdot 4\right)\right)
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
(FPCore (x y z) :precision binary64 (+ (fma x x (* z (* y -4.0))) (fma (- z) (* y 4.0) (* z (* y 4.0)))))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
double code(double x, double y, double z) {
return fma(x, x, (z * (y * -4.0))) + fma(-z, (y * 4.0), (z * (y * 4.0)));
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Applied prod-diff_binary640.1
Final simplification0.1
herbie shell --seed 2022067
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))