\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\frac{0.25 \cdot e^{\frac{-r}{s}}}{r \cdot \left(s \cdot \left(2 \cdot \pi\right)\right)} + \frac{0.75 \cdot e^{\sqrt{r} \cdot \left(\sqrt{r} \cdot \frac{-0.3333333333333333}{s}\right)}}{\left(\pi \cdot 6\right) \cdot \left(r \cdot s\right)}
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* r (* s (* 2.0 PI)))) (/ (* 0.75 (exp (* (sqrt r) (* (sqrt r) (/ -0.3333333333333333 s))))) (* (* PI 6.0) (* r s)))))
float code(float s, float r) {
return ((0.25f * expf(-r / s)) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf(-r / (3.0f * s))) / (((6.0f * ((float) M_PI)) * s) * r));
}
float code(float s, float r) {
return ((0.25f * expf(-r / s)) / (r * (s * (2.0f * ((float) M_PI))))) + ((0.75f * expf(sqrtf(r) * (sqrtf(r) * (-0.3333333333333333f / s)))) / ((((float) M_PI) * 6.0f) * (r * s)));
}



Bits error versus s



Bits error versus r
Results
Initial program 0.1
Applied div-inv_binary320.1
Simplified0.1
Applied associate-*l*_binary320.1
Applied add-sqr-sqrt_binary320.2
Applied distribute-rgt-neg-in_binary320.2
Applied associate-*l*_binary320.2
Final simplification0.2
herbie shell --seed 2022004
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))