\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\begin{array}{l}
t_0 := \sqrt{2 \cdot \left(s \cdot \left(r \cdot \pi\right)\right)}\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{t_0 \cdot t_0} + \frac{0.75 \cdot e^{\frac{-r}{s \cdot 3}}}{r \cdot \left(s \cdot \left(\pi \cdot 6\right)\right)}
\end{array}
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
(FPCore (s r)
:precision binary32
(let* ((t_0 (sqrt (* 2.0 (* s (* r PI))))))
(+
(/ (* 0.25 (exp (/ (- r) s))) (* t_0 t_0))
(/ (* 0.75 (exp (/ (- r) (* s 3.0)))) (* r (* s (* PI 6.0)))))))float code(float s, float r) {
return ((0.25f * expf(-r / s)) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf(-r / (3.0f * s))) / (((6.0f * ((float) M_PI)) * s) * r));
}
float code(float s, float r) {
float t_0 = sqrtf(2.0f * (s * (r * ((float) M_PI))));
return ((0.25f * expf(-r / s)) / (t_0 * t_0)) + ((0.75f * expf(-r / (s * 3.0f))) / (r * (s * (((float) M_PI) * 6.0f))));
}



Bits error versus s



Bits error versus r
Results
Initial program 0.1
Applied expm1-log1p-u_binary320.1
Applied add-sqr-sqrt_binary320.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2021280
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))