x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(-4, y \cdot z, x \cdot x\right)
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
(FPCore (x y z) :precision binary64 (fma -4.0 (* y z) (* x x)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
double code(double x, double y, double z) {
return fma(-4.0, (y * z), (x * x));
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2021275
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))