{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2}
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \left(0.005555555555555556 \cdot \pi\right)\right)\right)}^{2}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (cos (* angle (* 0.005555555555555556 PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / 180.0) * ((double) M_PI))), 2.0) + pow((b * cos((angle / 180.0) * ((double) M_PI))), 2.0);
}
double code(double a, double b, double angle) {
return pow((a * sin(0.005555555555555556 * (angle * ((double) M_PI)))), 2.0) + pow((b * cos(angle * (0.005555555555555556 * ((double) M_PI)))), 2.0);
}



Bits error versus a



Bits error versus b



Bits error versus angle
Results
Initial program 20.3
rmApplied pow1_binary6420.3
Applied pow1_binary6420.3
Applied pow-prod-down_binary6420.3
Simplified20.3
rmApplied div-inv_binary6420.3
Applied associate-*l*_binary6420.3
Simplified20.3
Final simplification20.3
herbie shell --seed 2021205
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))