{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2}
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{1}{\sqrt{180}} \cdot \left(\pi \cdot \frac{angle}{\sqrt{180}}\right)\right)\right)}^{2}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ 1.0 (sqrt 180.0)) (* PI (/ angle (sqrt 180.0)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / 180.0) * ((double) M_PI))), 2.0) + pow((b * cos((angle / 180.0) * ((double) M_PI))), 2.0);
}
double code(double a, double b, double angle) {
return pow((a * sin((angle / 180.0) * ((double) M_PI))), 2.0) + pow((b * cos((1.0 / sqrt(180.0)) * (((double) M_PI) * (angle / sqrt(180.0))))), 2.0);
}



Bits error versus a



Bits error versus b



Bits error versus angle
Results
Initial program 20.2
rmApplied add-sqr-sqrt_binary6420.2
Applied *-un-lft-identity_binary6420.2
Applied times-frac_binary6420.2
Applied associate-*l*_binary6420.2
Simplified20.2
Final simplification20.2
herbie shell --seed 2021198
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))