s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.03059847094118595:\\
\;\;\;\;u \cdot \left(4 \cdot s + s \cdot \left(u \cdot 8\right)\right) + s \cdot \left(21.333333333333332 \cdot {u}^{3} + 64 \cdot {u}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(-\sqrt[3]{{\log \left(u \cdot -4 + 1\right)}^{3}}\right)\\
\end{array}(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
(FPCore (s u)
:precision binary32
(if (<= (* 4.0 u) 0.03059847094118595)
(+
(* u (+ (* 4.0 s) (* s (* u 8.0))))
(* s (+ (* 21.333333333333332 (pow u 3.0)) (* 64.0 (pow u 4.0)))))
(* s (- (cbrt (pow (log (+ (* u -4.0) 1.0)) 3.0))))))float code(float s, float u) {
return s * logf(1.0f / (1.0f - (4.0f * u)));
}
float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.03059847094118595f) {
tmp = (u * ((4.0f * s) + (s * (u * 8.0f)))) + (s * ((21.333333333333332f * powf(u, 3.0f)) + (64.0f * powf(u, 4.0f))));
} else {
tmp = s * -cbrtf(powf(logf((u * -4.0f) + 1.0f), 3.0f));
}
return tmp;
}



Bits error versus s



Bits error versus u
Results
if (*.f32 4 u) < 0.0305984709Initial program 14.4
Simplified13.5
Taylor expanded around 0 0.4
Simplified0.3
rmApplied distribute-rgt-in_binary320.3
Simplified0.3
rmApplied distribute-lft-in_binary320.2
if 0.0305984709 < (*.f32 4 u) Initial program 1.4
Simplified1.0
rmApplied add-cbrt-cube_binary321.0
Simplified1.0
Final simplification0.4
herbie shell --seed 2021176
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (<= 0.0 s 256.0) (<= 2.328306437e-10 u 0.25))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))