\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}\begin{array}{l}
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9991755906007054:\\
\;\;\;\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\end{array}(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
(FPCore (x y z t a b) :precision binary64 (if (<= (cos (- y (/ (* z t) 3.0))) 0.9991755906007054) (- (* (cos (- y (/ (* z t) 3.0))) (* 2.0 (sqrt x))) (/ a (* 3.0 b))) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y - ((z * t) / 3.0))) - (a / (b * 3.0));
}
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (cos(y - ((z * t) / 3.0)) <= 0.9991755906007054) {
tmp = (cos(y - ((z * t) / 3.0)) * (2.0 * sqrt(x))) - (a / (3.0 * b));
} else {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
Results
| Original | 20.5 |
|---|---|
| Target | 18.5 |
| Herbie | 16.9 |
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 0.99917559060070538Initial program 20.3
if 0.99917559060070538 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 20.8
Simplified20.7
Taylor expanded around 0 10.9
Simplified10.9
Taylor expanded around 0 11.3
Final simplification16.9
herbie shell --seed 2021176
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))