Average Error: 0.1 → 0.0
Time: 4.2s
Precision: binary64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
\[\left(4 + 4 \cdot \frac{x}{y}\right) - 4 \cdot \frac{z}{y}\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\left(4 + 4 \cdot \frac{x}{y}\right) - 4 \cdot \frac{z}{y}
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z)
 :precision binary64
 (- (+ 4.0 (* 4.0 (/ x y))) (* 4.0 (/ z y))))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
double code(double x, double y, double z) {
	return (4.0 + (4.0 * (x / y))) - (4.0 * (z / y));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
  2. Simplified0.0

    \[\leadsto \color{blue}{1 + 4 \cdot \left(0.75 + \frac{x - z}{y}\right)}\]
  3. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4\right) - 4 \cdot \frac{z}{y}}\]
  4. Final simplification0.0

    \[\leadsto \left(4 + 4 \cdot \frac{x}{y}\right) - 4 \cdot \frac{z}{y}\]

Reproduce

herbie shell --seed 2021176 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))