Average Error: 34.1 → 0.4
Time: 8.0s
Precision: binary64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t} \cdot \frac{z}{t}\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t} \cdot \frac{z}{t}
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
(FPCore (x y z t)
 :precision binary64
 (+ (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
double code(double x, double y, double z, double t) {
	return ((x / y) * (x / y)) + ((z / t) * (z / t));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original34.1
Target0.4
Herbie0.4
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 34.1

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Using strategy rm
  3. Applied times-frac_binary6419.7

    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\]
  4. Simplified30.9

    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\left|\frac{z}{t}\right|} \cdot \frac{z}{t}\]
  5. Simplified19.7

    \[\leadsto \frac{x \cdot x}{y \cdot y} + \left|\frac{z}{t}\right| \cdot \color{blue}{\left|\frac{z}{t}\right|}\]
  6. Using strategy rm
  7. Applied times-frac_binary640.4

    \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \left|\frac{z}{t}\right| \cdot \left|\frac{z}{t}\right|\]
  8. Simplified13.6

    \[\leadsto \color{blue}{\left|\frac{x}{y}\right|} \cdot \frac{x}{y} + \left|\frac{z}{t}\right| \cdot \left|\frac{z}{t}\right|\]
  9. Simplified0.4

    \[\leadsto \left|\frac{x}{y}\right| \cdot \color{blue}{\left|\frac{x}{y}\right|} + \left|\frac{z}{t}\right| \cdot \left|\frac{z}{t}\right|\]
  10. Final simplification0.4

    \[\leadsto \frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t} \cdot \frac{z}{t}\]

Reproduce

herbie shell --seed 2021173 
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))